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Hypercasual mobile games

| With Voodoo and Homa Games

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More video can be found on that youtube

I worked for two years on mobile hypercasual video games with Voodoo and Homa Games, where I gained valuable experience despite the sometimes repetitive nature of the work. I made significant progress, as the hypercasual genre is an excellent teacher.

The most challenging aspect was having just one week to come up with an idea and produce a solid prototype, which would then be evaluated based on its KPIs before deciding whether to continue developing it further.