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Wildfire

2022 | Made for Exkee by Romeo Nahon

Made on Unreal engine 5 For Exkee 

Exkee wanted to decide which engine to use - Unity or Unreal Engine.

To make this decision, they brought me on board to develop a prototype in UE5 while their internal team worked on a prototype in Unity. Most of the assets were sourced from Megascans, while the truck, characters, and UI were provided by Exkee.

After four months, each team presented their project, and mine was chosen.
This served as proof for Exkee that Unreal was more effective for their game than Unity.
Following this project, they proposed making the prototype more marketable, once again involving me for an additional two months. The video is the final result.

  • Full development in UE5
  • Understanding and adhering to the client's requirements
  • Game feel and polish
  • Optimization
  • Collaboration with artists