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Vermin: Survival

Not yet announced | PC

Solo Prototype – Survival PvPvE


Team: 4 people

  • 2 versatile gameplay developers

  • 1 artist/animator

  • 1 business developer

Engine: Unity (HDRP)

Role: Technical Director

My job was to manage all the technical part of the game 

I was responsible for all technical aspects of the game, including:

  • Core Gameplay (3C):

    • Gunplay and melee combat

    • Camera systems

    • Player skills and weapons

  • User Interface:

    • Inventory system

    • Character stats display

    • Weapon HUD

  • Graphics & VFX:

    • Custom shaders

    • “Worm” particle effects

    • Dynamic lighting

  • AI & Opponents:

    • Boss boar

    • Wolves

    • Giant worms

    • Zombie hordes

  • Game Design Collaboration:

    • Gameplay tuning

    • Feature prototyping

  • Optimization:

    • Level‑of‑Detail (LOD) setup

    • Frustum culling

    • Code refactoring

    • Material & shader performance

    • Lighting, foliage, and shadow optimization