Not yet announced | PC
Solo Prototype – Survival PvPvE
Team: 4 people
2 versatile gameplay developers
1 artist/animator
1 business developer
Engine: Unity (HDRP)
Role: Technical Director
My job was to manage all the technical part of the game
I was responsible for all technical aspects of the game, including:
Core Gameplay (3C):
Gunplay and melee combat
Camera systems
Player skills and weapons
User Interface:
Inventory system
Character stats display
Weapon HUD
Graphics & VFX:
Custom shaders
“Worm” particle effects
Dynamic lighting
AI & Opponents:
Boss boar
Wolves
Giant worms
Zombie hordes
Game Design Collaboration:
Gameplay tuning
Feature prototyping
Optimization:
Level‑of‑Detail (LOD) setup
Frustum culling
Code refactoring
Material & shader performance
Lighting, foliage, and shadow optimization